VGenesis

The genesis. This page should only include the earliest found info, until and including the February 5th 2021 Developer Stream, which was the first most major earliest version of the game shown.

Originally the game was supposed to be third person, until it was noticed that it limited a lot of cast vectors / gameplay clarity. Isometric view allowed for a wider range of abilities and cast vs third person. This is still however a tradeoff, as a lot of "immersion" is lost, but, for a hardcore PvP, combat fluidity & gameplay clarity were prioritized over immersion.

To win Fangs games you need to get the objectives, and to get the objectives you need to kill the enemies. It is not intended if teams would get objectives and win (in equal skill matches) without fighting or killing the enemy team. There were iterations of objectives that would have granted advantages to the team taking it, but were not fully implemented because instead of making the game feel like a "fight for objectives" it felt more like a "fight to fight", which is not something they were looking for this game.

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